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OVERVIEW

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In a primordial world lead elemental spirits in a battle against a horde of demons to protect the world from an unknown evil.

Twin Realms Act I: Shard of Death is a large cooperative, campaign, fantasy dungeon crawler for 1* - 4 players. The campaign consists of 20 quests and includes 6 playable classes, 16 enemy types, 2 bosses and 40 to 60+ hours of combat, character development and puzzle elements.

Switch between realms
with a token or a figurine

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Boxes used as containers
and playable elements

BGG Tags:
COOPERATIVE, ADVENTURE, FANTASY,
EXPLORATION, HAND MANAGEMENT,
DICE ROLLING, LEGACY GAME

1 - 4
PLAYERS

*Solo mode by playing
at least 2 characters

1 - 3
HOURS

14+
AGES

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GAMEPLAY

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Twin Realms is played as a linear campaign. Quests are played on unique square grid boards. Each player has their own player board to track available abilities, abilities on cooldown, lasting effects, health, shield and rage.
Each player has 8 ability cards that enter into cooldown period after being used, some of the cards have to be triggered by others before they can be played. This gives every character a unique playstyle.
Additionally each player has a set of attack modifier dice, that add a random change to your damage, and passive ability dice which give each elemental spirit a unique edge. 
Throughout the campaign you will be upgrading your ability cards, attack modifier dice and passive ability dice, with stickers to customize the character to your playstyle.
Unique feature of this game is the world that is divided into physical and spirit realm. Characters will be able to shift between the two, to gain advantages in their strategy.

Combat is played in rounds:

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FULLY COOPERATIVE
LEGACY DUNGEON CRAWLER
FOR 1* - 4 PLAYERS

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