Twin Realms is a large cooperative, campaign, fantasy dungeon crawler for 1* - 4 players. The full game will consist of 85 quests of tactical combat, puzzle elements and character development, stretching over 170+ hours.
Act I: Shard of Death is the first part of the campaign with 6 playable classes, 16 enemy types, 2 bosses and 40+ hours of gameplay.
Switch between realms
with a token or a figurine
Boxes used as containers
and playable elements
COOPERATIVE, ADVENTURE, FANTASY,
EXPLORATION, HAND MANAGEMENT,
DICE ROLLING, LEGACY GAME
1 - 4
*Solo mode by playing
at least 2 characters
1 - 3
Twin Realms is played as a linear campaign. Quests are played on unique square grid boards. Each player has their own player board to track available abilities, abilities on cooldown, lasting effects, health, shield and rage.
Each player has 8 ability cards that enter into cooldown period after being used, some of the cards have to be triggered by others before they can be played. This gives every character a unique playstyle.
Additionally each player has a set of attack modifier dice, that add a random change to your damage, and passive ability dice which give each elemental spirit a unique edge.
Throughout the campaign you will be upgrading your ability cards, attack modifier dice and passive ability dice, with stickers to customize the character to your playstyle.
Unique feature of this game is the world that is divided into physical and spirit realm. Characters will be able to shift between the two, to gain advantages in their strategy.
Combat is played in rounds: